Version: Unity 6.1 Alpha (6000.1)
Language : English
Legacy Vertex Lit rendering path in the Built-In Render Pipeline
Render queues and sorting behaviours in the Built-in Render Pipeline

Rendering order in the Built-In Render Pipeline

Resources for using render queues and sorting behaviours to change how Unity renders GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
.

Page Description
Render queues and sorting behaviours Learn about how Unity renders GameObjects in groups called render queues, and sorts and draws objects based on their distance from the camera.
Set the render queue for a material To change when Unity draws a material, override the render queue value of the material.
Set how a camera sorts materials Use the Camera or Rendering API to change how a camera sorts GameObjects.

Additional resources


对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Legacy Vertex Lit rendering path in the Built-In Render Pipeline
Render queues and sorting behaviours in the Built-in Render Pipeline
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961