To make a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary compatible with the GPU Resident Drawer, check it has the following properties:
MaterialPropertyBlock
API.OnRenderObject
.To exclude a GameObject from the GPU Resident Drawer, add a Disallow GPU Driven Rendering component to the GameObject.
Select Apply to Children Recursively to exclude both the GameObject and its children.