Version: Unity 6.1 Alpha (6000.1)
Language : English
Texture optimization
Texture and mesh loading

Loading textures in the background

Resources for loading textures asynchronously to prevent your application pausing when textures load.

Page Description
Texture and mesh loading Learn about how Unity loads textures and meshes that are eligible for asynchronous loading, and where Unity saves the data at build time.
Make a texture or mesh compatible with asynchronous loading Configure a texture or a meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
so Unity can load it in the background.

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Texture optimization
Texture and mesh loading
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