Version: 2023.2
UXML element TreeView
UXML element UnsignedLongField

UXML element TwoPaneSplitView

The TwoPaneSplitView element is a container that arranges its children in two panes, either horizontally or vertically. The user can resize the panes by dragging the divider between them. A TwoPaneSplitView must have exactly two children.

Create a TwoPaneSplitView

You can create a TwoPaneSplitView with UXML and C#.

To create a TwoPaneSplitView with C#, create a new instance of a TwoPaneSplitView object. For example:

TwoPaneSplitView myElement = new TwoPaneSplitView();

By default, the orientation is horizontal. You can change the orientation with the orientation property.

示例

The best way to learn how to use TwoPaneSplitView is to try examples:

C# base class and namespace

C# class: TwoPaneSplitView
Namespace: UnityEngine.UIElements
Base class: VisualElement

Member UXML attributes

This element has the following member attributes:

名称 类型 描述
fixed-pane-index int 0 for setting first child as the fixed pane, 1 for the second child element.
fixed-pane-initial-dimension int The initial width or height for the fixed pane.
orientation UIElements.TwoPaneSplitViewOrientation Orientation of the split view.

Inherited UXML attributes

This element inherits the following attributes from its base class:

名称 类型 描述
focusable boolean True if the element can be focused.
tabindex int An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.

This element also inherits the following attributes from VisualElement:

名称 类型 描述
content-container string Child elements are added to it, usually this is the same as the element itself.
name string The name of this VisualElement.

Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode UIElements.PickingMode Determines if this element can be pick during mouseEvents or IPanel.Pick queries.
style string Reference to the style object of this element.

Contains data computed from USS files or inline styles written to this object in C#.
tooltip string Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI.
usage-hints UIElements.UsageHints A combination of hint values that specify high-level intended usage patterns for the VisualElement. This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
view-data-key string Used for view data persistence (ie. tree expanded states, scroll position, zoom level).

This is the key used to save/load the view data from the view data store. Not setting this key will disable persistence for this VisualElement.

USS classes

The following table lists all the C# public property names and their related USS selector.

C# property USS selector 描述
disabledUssClassName .unity-disabled USS class name of local disabled elements.

You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement at every level of its hierarchy.

UXML element TreeView
UXML element UnsignedLongField
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