Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Physics.OverlapBoxNonAlloc

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static int OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, out Collider[] results, Quaternion orientation = Quaternion.identity, int mask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

centerCenter of the box.
halfExtentsHalf of the size of the box in each dimension.
resultsThe buffer to store the results in.
orientationRotation of the box.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

Returns

int The amount of colliders stored in results.

Description

Find all colliders touching or inside of the given box, and store them into the buffer.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答