3D World Building feature set
2D feature set
The 2D feature set provides creators of 2D experiences in Unity with features covering Foundations, World-building, Animation, Graphics and Physics. Use the 2D feature set to:
- Import images including multi-layered Photoshop files as SpritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary and configure them for use in 2D games.
- Create freeform, tile-based and spline-based 2D game worlds.
- Create frame-by-frame and bone-based animated characters.
- Use 2D physics to support simulations with collidersAn invisible shape that is used to handle physical collisions for an object. A collider doesn’t need to be exactly the same shape as the object’s mesh - a rough approximation is often more efficient and indistinguishable in gameplay. More info
See in Glossary and jointsA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary.
- Create a range of 2D art styles, including pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info
See in Glossary art.
Getting started
Packages
The 2D feature set contains the following packages:
Samples
Asset Store
Package samples
The following packages have package samples.
These are visible in the Package Manager in the Samples sections when you select the package.
Related forums
Public roadmap
Find out about upcoming features for 2D development in the 2D roadmap.
3D World Building feature set
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