Version: 2021.3
Language : English
UXML element RadioButton
UXML element RectField

UXML element RadioButtonGroup

A RadioButtonGroup offers a single selection out of a logical group of radio buttons. Selecting one cancels the others. RadioButtonGroup is similar to a DropdownField except that it expose all choices in the UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
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.

Respond to user actions

A RadioButtonGroup responds to Change events.

You can bind a RadioButtonGroup to an Integer variable or evaluate its value passively, but typically you define the list of choices and listen for user input.

Add options for a RadioButtonGroup in UI Builder

To add options for a RadioButtonGroup, in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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of the RadioButtonGroup, enter the options separated by commas in Choices.

To set the default value, in the Inspector of the RadioButtonGroup, enter the numbering sequence of the option in Value, starting at 0.

Create a RadioButtonGroup in C# script

The following C# code snippets create a new RadioButtonGroup with four options and register to its value changed callback.

var radiogroup = new RadioButtonGroup("Options", new List<string> { "Option 1", "Option 2", "Option 3", "Option 4" });
radiogroup.RegisterValueChangedCallback(evt => Debug.Log(evt.newValue));
window.rootVisualElement.Add(radiogroup);

Examples

The best way to learn how to use RadioButton is to try an example. To see a RadioButton example, in Unity, select Window > UI Toolkit > Samples > RadioButtonGroup.

C# class and namespace

C# class: RadioButtonGroup
Namespace: UnityEngine.UIElements
Base class: BaseField_1

Member attributes

This element has the following member attributes:

Name Type Description
choices string The list of available choices in the group.

Writing to this property removes existing RadioButton elements and re-creates them to display the new list.

Inherited attributes

This element inherits the following attributes from its base class:

Name Type Description
binding-path string Path of the target property to be bound.
focusable boolean True if the element can be focused.
label string The string representing the label that will appear beside the field.
tabindex int An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.
value int The value associated with the field.

This element also inherits the following attributes from VisualElement:

Name Type Description
content-container string Child elements are added to it, usually this is the same as the element itself.
name string The name of this VisualElement.

Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode UIElements.PickingMode Determines if this element can be pick during mouseEvents or IPanel.Pick queries.
style string Reference to the style object of this element.

Contains data computed from USS files or inline styles written to this object in C#.
tooltip string Text to display inside an information box after the user hovers the element for a small amount of time.
usage-hints UIElements.UsageHints A combination of hint values that specify high-level intended usage patterns for the VisualElement. This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
view-data-key string Used for view data persistence (ie. tree expanded states, scroll position, zoom level).

This is the key used to save/load the view data from the view data store. Not setting this key will disable persistence for this VisualElement.

USS classes

The following table lists all the C# public property names and their related USS selector.

C# property USS selector Description
ussClassName .unity-radio-button-group USS class name for RadioButtonGroup elements.

Unity adds this USS class to every instance of the RadioButtonGroup element. Any styling applied to this class affects every RadioButtonGroup located beside, or below the stylesheet in the visual tree.
ussClassName .unity-base-field USS class name of elements of this type.
labelUssClassName .unity-base-field__label USS class name of labels in elements of this type.
inputUssClassName .unity-base-field__input USS class name of input elements in elements of this type.
noLabelVariantUssClassName .unity-base-field--no-label USS class name of elements of this type, when there is no label.
labelDraggerVariantUssClassName .unity-base-field__label--with-dragger USS class name of labels in elements of this type, when there is a dragger attached on them.
mixedValueLabelUssClassName .unity-base-field__label--mixed-value USS class name of elements that show mixed values
alignedFieldUssClassName .unity-base-field__aligned USS class name of elements that are aligned in a inspector element
disabledUssClassName .unity-disabled USS class name of local disabled elements.

You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement at every level of its hierarchy.

Additional resources

UXML element RadioButton
UXML element RectField
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