| animatePhysics |
When turned on, animations will be executed in the physics loop. This is only useful in conjunction with kinematic rigidbodies. |
| applyRootMotion |
Should root motion be applied? |
| avatar |
Gets/Sets the current Avatar. |
| bodyPosition |
The position of the body center of mass. |
| bodyRotation |
The rotation of the body center of mass. |
| cullingMode |
Controls culling of this Animator component. |
| deltaPosition |
Gets the avatar delta position for the last evaluated frame. |
| deltaRotation |
Gets the avatar delta rotation for the last evaluated frame. |
| feetPivotActive |
Blends pivot point between body center of mass and feet pivot. At 0%, the blending point is body center of mass. At 100%, the blending point is feet pivot. |
| gravityWeight |
The current gravity weight based on current animations that are played. |
| hasRootMotion |
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| hasTransformHierarchy |
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| humanScale |
Returns the scale of the current Avatar for a humanoid rig, (1 by default if the rig is generic). |
| isHuman |
Returns true if the current rig is humanoid, false if it is generic. |
| isMatchingTarget |
If automatic matching is active. |
| isOptimizable |
|
| layerCount |
The AnimatorController layer count. |
| leftFeetBottomHeight |
Get left foot bottom height. |
| pivotPosition |
Get the current position of the pivot. |
| pivotWeight |
Gets the pivot weight. |
| playbackTime |
Sets the playback position in the recording buffer. |
| recorderStartTime |
Start time of the first frame of the buffer relative to the frame at which StartRecording was called. |
| recorderStopTime |
End time of the recorded clip relative to when StartRecording was called. |
| rightFeetBottomHeight |
Get right foot bottom height. |
| rootPosition |
The root position, the position of the game object. |
| rootRotation |
The root rotation, the rotation of the game object. |
| runtimeAnimatorController |
The runtime representation of AnimatorController that controls the Animator. |
| speed |
The playback speed of the Animator. 1 is normal playback speed. |
| stabilizeFeet |
Automatic stabilization of feet during transition and blending. |
| targetPosition |
Returns the position of the target specified by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)). |
| targetRotation |
Returns the rotation of the target specified by SetTarget(AvatarTarget targetIndex, float targetNormalizedTime)). |
| enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. |
| animation |
The Animation attached to this GameObject (null if there is none attached). |
| audio |
The AudioSource attached to this GameObject (null if there is none attached). |
| camera |
The Camera attached to this GameObject (null if there is none attached). |
| collider |
The Collider attached to this GameObject (null if there is none attached). |
| collider2D |
The Collider2D component attached to the object. |
| constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
| gameObject |
The game object this component is attached to. A component is always attached to a game object. |
| guiText |
The GUIText attached to this GameObject (null if there is none attached). |
| guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
| hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
| light |
The Light attached to this GameObject (null if there is none attached). |
| networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
| particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem |
The ParticleSystem attached to this GameObject (null if there is none attached). |
| renderer |
The Renderer attached to this GameObject (null if there is none attached). |
| rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
| rigidbody2D |
The Rigidbody2D that is attached to the Component's GameObject. |
| tag |
The tag of this game object. |
| transform |
The Transform attached to this GameObject (null if there is none attached). |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| m_CachedPtr |
|
| m_InstanceID |
|
| name |
The name of the object. |
| BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag |
Is this game object tagged with tag? |
| GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponents |
Returns all components of Type type in the GameObject. |
| GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
| SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| GetHashCode |
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| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |