Details of all the human bone and muscle types defined by Mecanim.
| BoneCount | The number of human bone types defined by Mecanim. |
|---|---|
| BoneName | Array of the names of all human bone types defined by Mecanim. |
| MuscleCount | The number of human muscle types defined by Mecanim. |
| MuscleName | Array of the names of all human muscle types defined by Mecanim. |
| RequiredBoneCount | The number of bone types that are required by Mecanim for any human model. |
| BoneFromMuscle | Return the bone to which a particular muscle is connected. |
|---|---|
| GetMuscleDefaultMax | Get the default maximum value of rotation for a muscle in degrees. |
| GetMuscleDefaultMin | Get the default minimum value of rotation for a muscle in degrees. |
| MuscleFromBone | Obtain the muscle index for a particular bone index and "degree of freedom". |
| RequiredBone | Is the bone a member of the minimal set of bones that Mecanim requires for a human model? |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
|---|---|
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
|---|---|
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
|---|---|
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |