Script interface for Quality Settings.
| activeColorSpace | Active color space. |
|---|---|
| anisotropicFiltering | Global anisotropic filtering mode. |
| antiAliasing | Set The AA Filtering option. |
| blendWeights | Blend weights. |
| desiredColorSpace | Desired color space. |
| lodBias | Global multiplier for the LOD's switching distance. |
| masterTextureLimit | A texture size limit applied to all textures. |
| maximumLODLevel | A maximum LOD level. All LOD groups. |
| maxQueuedFrames | Maximum number of frames queued up by graphics driver. |
| names | The indexed list of available Quality Settings. |
| particleRaycastBudget | Budget for how many ray casts can be performed per frame for approximate collision testing. |
| pixelLightCount | The maximum number of pixel lights that should affect any object. |
| shadowCascades | Number of cascades to use for directional light shadows. |
| shadowDistance | Shadow drawing distance. |
| shadowProjection | Directional light shadow projection. |
| softVegetation | Use a two-pass shader for the vegetation in the terrain engine. |
| vSyncCount | The VSync Count. |
| DecreaseLevel | Decrease the current quality level. |
|---|---|
| GetQualityLevel | Returns the current graphics quality level. |
| IncreaseLevel | Increase the current quality level. |
| SetQualityLevel | Sets a new graphics quality level. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
|---|---|
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
|---|---|
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
|---|---|
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |