Format of a texture. Used when creating textures from scripts.
| Alpha8 | Alpha-only texture format. |
|---|---|
| ARGB4444 | A 16 bits/pixel texture format. Texture stores color with an alpha channel. |
| RGB24 | A color texture format. |
| RGBA32 | |
| ARGB32 | Color with an alpha channel texture format. |
| RGB565 | A 16 bit color texture format. |
| DXT1 | Compressed color texture format. |
| DXT5 | Compressed color with alpha channel texture format. |
| RGBA4444 | |
| PVRTC_RGB2 | PowerVR (iOS) 2 bits/pixel compressed color texture format. |
| PVRTC_RGBA2 | PowerVR (iOS) 2 bits/pixel compressed with alpha channel texture format. |
| PVRTC_RGB4 | PowerVR (iOS) 4 bits/pixel compressed color texture format. |
| PVRTC_RGBA4 | PowerVR (iOS) 4 bits/pixel compressed with alpha channel texture format. |
| ETC_RGB4 | ETC (GLES2.0) 4 bits/pixel compressed RGB texture format. |
| ATC_RGB4 | ATC (ATITC) 4 bits/pixel compressed RGB texture format. |
| ATC_RGBA8 | ATC (ATITC) 8 bits/pixel compressed RGB texture format. |
| BGRA32 | Format returned by iPhone camera. |
| ATF_RGB_DXT1 | Flash-specific RGB DXT1 compressed color texture format. |
| ATF_RGBA_JPG | Flash-specific RGBA JPG-compressed color texture format. |
| ATF_RGB_JPG | Flash-specific RGB JPG-compressed color texture format. |
| WiiCMPR | Compressed Wii texture format. 4 bits/texel, ~RGB8A1 (Outline alpha is not currently supported). |
| WiiI4 | Wii texture format. |
| WiiI8 | Wii texture format. Intensity 8 bit. |
| WiiIA4 | Wii texture format. Intensity + Alpha 8 bit (4 + 4). |
| WiiIA8 | Wii texture format. Intensity + Alpha 16 bit (8 + 8). |
| WiiRGB565 | Wii texture format. RGB 16 bit (565). |
| WiiRGB5A3 | Wii texture format. RGBA 16 bit (4443). |
| WiiRGBA8 | Wii texture format. RGBA 32 bit (8888). |