WebCam Textures are textures onto which the live video input is rendered.
| devices | Return a list of available devices. |
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| deviceName | Set this to specify the name of the device to use. |
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| didUpdateThisFrame | Did the video buffer update this frame? |
| isPlaying | Returns if the camera is currently playing. |
| isReadable | Returns if the WebCamTexture is non-readable. (iOS only). |
| requestedFPS | Set the requested frame rate of the camera device (in frames per second). |
| requestedHeight | Set the requested height of the camera device. |
| requestedWidth | Set the requested width of the camera device. |
| videoRotationAngle | Returns an clockwise angle, which can be used to rotate a polygon so camera contents are shown in correct orientation. |
| videoVerticallyMirrored | Returns if the texture image is vertically flipped. |
| WebCamTexture | Create a WebCamTexture. |
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| GetPixel | Returns pixel color at coordinates (x, y). |
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| GetPixels | Get a block of pixel colors. |
| GetPixels32 | Returns the pixels data in raw format. |
| MarkNonReadable | Marks WebCamTexture as unreadable (no GetPixel* functions will be available (iOS only)). |
| Pause | Pauses the camera. |
| Play | Starts the camera. |
| Stop | Stops the camera. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| anisoLevel | Anisotropic filtering level of the texture. |
| filterMode | Filtering mode of the texture. |
| height | Height of the texture in pixels. (Read Only) |
| mipMapBias | Mip map bias of the texture. |
| width | Width of the texture in pixels. (Read Only) |
| wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
| GetHashCode | |
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| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetNativeTextureID | Retrieve native ('hardware') handle to a texture. |
| GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. |
| Destroy | Removes a gameobject, component or asset. |
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
| bool | Does the object exist? |
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| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |