The Unity Material Editor.
| isVisible | Is the current material expanded. |
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| Awake | Called when the Editor is woken up. |
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| ColorProperty | Draw a property field for a color shader property. |
| DefaultShaderProperty | Handles UI for one shader property ignoring any custom drawers. |
| FloatProperty | Draw a property field for a float shader property. |
| GetPropertyHeight | Calculate height needed for the property. |
| HasPreviewGUI | |
| OnDisable | Called when the editor is disabled, if overridden please call the base OnDisable() to ensure that the material inspector is set up properly. |
| OnEnable | Called when the editor is enabled, if overridden please call the base OnEnable() to ensure that the material inspector is set up properly. |
| OnInspectorGUI | Implement specific MaterialEditor GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code. |
| OnPreviewGUI | |
| OnPreviewSettings | |
| PropertiesChanged | Whenever a material property is changed call this function. This will rebuild the inspector and validate the properties. |
| PropertiesGUI | Render the standard material properties. |
| RangeProperty | Draw a range slider for a range shader property. |
| RegisterPropertyChangeUndo | Call this when you change a material property. It will add an undo for the action. |
| RenderStaticPreview | |
| RequiresConstantRepaint | |
| SetShader | Set the shader of the material. |
| ShaderProperty | Handes UI for one shader property. |
| TextureProperty | Draw a property field for a texture shader property. |
| UndoRedoPerformed | |
| VectorProperty | Draw a property field for a vector shader property. |
| ApplyMaterialPropertyDrawers | Apply initial MaterialPropertyDrawer values. |
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| GetDefaultPropertyHeight | Calculate height needed for the property, ignoring custom drawers. |
| GetMaterialProperties | Get shader property information of the passed materials. |
| GetMaterialProperty | Get information about a single shader property. |
| serializedObject | A SerializedObject representing the object or objects being inspected. |
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| target | The object being inspected. |
| targets | An array of all the object being inspected. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| DrawDefaultInspector | Draw the built-in inspector. |
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| DrawHeader | Call this function to draw the header of the editor. |
| GetInfoString | Implement this method to show asset information on top of the asset preview. |
| GetPreviewTitle | Override this method if you want to change the label of the Preview area. |
| HasPreviewGUI | Override this method in subclasses if you implement OnPreviewGUI. |
| OnInspectorGUI | Implement this function to make a custom inspector. |
| OnInteractivePreviewGUI | Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. |
| OnPreviewGUI | Implement to create your own custom preview for the preview area of the inspector, primary editor headers and the object selector. |
| OnPreviewSettings | Override this method if you want to show custom controls in the preview header. |
| RenderStaticPreview | Override this method if you want to render a static preview that shows. |
| Repaint | Repaint any inspectors that shows this editor. |
| RequiresConstantRepaint | |
| UseDefaultMargins | Override this method in subclasses to return false if you don't want default margins. |
| GetHashCode | |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| CreateEditor | Make a custom editor for obj or objects. |
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| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object with className. |
| bool | Does the object exist? |
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| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |
| OnSceneGUI | Lets the Editor handle an event in the scene view. |
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| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |