The Render Settings contain values for a range of visual elements in your scene, like fog and ambient light.
| ambientLight | Color of the scene's ambient light. |
|---|---|
| flareFadeSpeed | The fade speed of all flares in the scene. |
| flareStrength | The intensity of all flares in the scene. |
| fog | Is fog enabled? |
| fogColor | The color of the fog. |
| fogDensity | The density of the exponential fog. |
| fogEndDistance | The ending distance of linear fog. |
| fogMode | Fog mode to use. |
| fogStartDistance | The starting distance of linear fog. |
| haloStrength | Size of the Light halos. |
| skybox | The global skybox to use. |
| RenderSettings |
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| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
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| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
|---|---|
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |