RenderSettingsNamespace: UnityEngine
Parent class: Object
Description

The Render Settings contain values for a range of visual elements in your scene, like fog and ambient light.

Static Variables
ambientLight Color of the scene's ambient light.
flareFadeSpeed The fade speed of all flares in the scene.
flareStrength The intensity of all flares in the scene.
fog Is fog enabled?
fogColor The color of the fog.
fogDensity The density of the exponential fog.
fogEndDistance The ending distance of linear fog.
fogMode Fog mode to use.
fogStartDistance The starting distance of linear fog.
haloStrength Size of the Light halos.
skybox The global skybox to use.
Constructors
RenderSettings
Inherited members
Variables
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
m_CachedPtr
m_InstanceID
name The name of the object.
Functions
GetHashCode
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.