Represents a Sprite object for use in 2D gameplay.
| bounds | Bounds of the Sprite, specified by its center and extents in world space units. |
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| packed | Returns true if this Sprite is packed in an atlas. |
| packingMode | If Sprite is packed (see Sprite.packed), returns its SpritePackingMode. |
| packingRotation | If Sprite is packed (see Sprite.packed), returns its SpritePackingRotation. |
| rect | Location of the Sprite on the original Texture, specified in pixels. |
| texture | |
| textureRect | |
| textureRectOffset |
| Sprite |
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| Create | Create a new Sprite object. |
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| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
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| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
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| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |