Global settings and helpers for 2D physics.
| AllLayers | Layer mask constant that includes all layers. |
|---|---|
| DefaultRaycastLayers | Layer mask constant that includes all layers participating in raycasts by default. |
| gravity | Acceleration due to gravity. |
| IgnoreRaycastLayer | Layer mask constant for the default layer that ignores raycasts. |
| positionIterations | The number of iterations of the physics solver when considering objects' positions. |
| raycastsHitTriggers | Do raycasts detect Colliders configured as triggers? |
| velocityIterations | The number of iterations of the physics solver when considering objects' velocities. |
| GetIgnoreLayerCollision | Should collisions between the specified layers be ignored? |
|---|---|
| GetRayIntersection | Cast a 3D ray against the colliders in the scene returning the first collider along the ray. |
| GetRayIntersectionAll | Cast a 3D ray against the colliders in the scene returning all the colliders along the ray. |
| GetRayIntersectionNonAlloc | Cast a 3D ray against the colliders in the scene returning the colliders along the ray. |
| IgnoreLayerCollision | Choose whether to detect or ignore collisions between a specified pair of layers. |
| Linecast | Casts a line against colliders in the scene. |
| LinecastAll | Casts a line against colliders in the scene. |
| LinecastNonAlloc | Casts a line against colliders in the scene. |
| OverlapArea | Check if a collider falls within a rectangular area. |
| OverlapAreaAll | Get a list of all colliders that fall within a rectangular area. |
| OverlapAreaNonAlloc | Get a list of all colliders that fall within a specified area. |
| OverlapCircle | Check if a collider falls within a circular area. |
| OverlapCircleAll | Get a list of all colliders that fall within a circular area. |
| OverlapCircleNonAlloc | Get a list of all colliders that fall within a circular area. |
| OverlapPoint | Check if a collider overlaps a point in space. |
| OverlapPointAll | Get a list of all colliders that overlap a point in space. |
| OverlapPointNonAlloc | Get a list of all colliders that overlap a point in space. |
| Raycast | Casts a ray against colliders in the scene. |
| RaycastAll | Casts a ray against colliders in the scene, returning all colliders that contact with it. |
| RaycastNonAlloc | Casts a ray into the scene. |