A Camera is a device through which the player views the world.
allCameras | Returns all enabled cameras in the scene. |
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current | The camera we are currently rendering with, for low-level render control only (Read Only). |
main | The first enabled camera tagged "MainCamera" (Read Only). |
actualRenderingPath | Actually used rendering path (Read Only). |
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aspect | The aspect ratio (width divided by height). |
backgroundColor | The color with which the screen will be cleared. |
cameraToWorldMatrix | Matrix that transforms from camera space to world space (Read Only). |
clearFlags | How the camera clears the background. |
clearStencilAfterLightingPass | |
cullingMask | This is used to render parts of the scene selectively. |
depth | Camera's depth in the camera rendering order. |
depthTextureMode | How and if camera generates a depth texture. |
eventMask | Mask to select which layers can trigger events on the camera. |
farClipPlane | The far clipping plane distance. |
fieldOfView | The field of view of the camera in degrees. |
hdr | High dynamic range rendering. |
layerCullDistances | Per-layer culling distances. |
layerCullSpherical | How to perform per-layer culling for a Camera. |
nearClipPlane | The near clipping plane distance. |
orthographic | Is the camera orthographic (true) or perspective (false)? |
orthographicSize | Camera's half-size when in orthographic mode. |
pixelHeight | How tall is the camera in pixels (Read Only). |
pixelRect | Where on the screen is the camera rendered in pixel coordinates. |
pixelWidth | How wide is the camera in pixels (Read Only). |
projectionMatrix | Set a custom projection matrix. |
rect | Where on the screen is the camera rendered in normalized coordinates. |
renderingPath | Rendering path. |
targetTexture | Destination render texture (Unity Pro only). |
transparencySortMode | Transparent object sorting mode. |
useOcclusionCulling | Whether or not the Camera will use occlusion culling during rendering. |
velocity | Get the world-space speed of the camera (Read Only). |
worldToCameraMatrix | Matrix that transforms from world to camera space. |
CopyFrom | Makes this camera's settings match other camera. |
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Render | Render the camera manually. |
RenderToCubemap | Render into a static cubemap from this camera. |
RenderWithShader | Render the camera with shader replacement. |
ResetAspect | Revert the aspect ratio to the screen's aspect ratio. |
ResetProjectionMatrix | Make the projection reflect normal camera's parameters. |
ResetReplacementShader | Remove shader replacement from camera. |
ResetWorldToCameraMatrix | Make the rendering position reflect the camera's position in the scene. |
ScreenPointToRay | Returns a ray going from camera through a screen point. |
ScreenToViewportPoint | Transforms position from screen space into viewport space. |
ScreenToWorldPoint | Transforms position from screen space into world space. |
SetReplacementShader | Make the camera render with shader replacement. |
SetTargetBuffers | Sets the Camera to render to the chosen buffers of one or more RenderTextures. |
ViewportPointToRay | Returns a ray going from camera through a viewport point. |
ViewportToScreenPoint | Transforms position from viewport space into screen space. |
ViewportToWorldPoint | Transforms position from viewport space into world space. |
WorldToScreenPoint | Transforms position from world space into screen space. |
WorldToViewportPoint | Transforms position from world space into viewport space. |
OnPostRender | OnPostRender is called after a camera has finished rendering the scene. |
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OnPreCull | OnPreCull is called before a camera culls the scene. |
OnPreRender | OnPreRender is called before a camera starts rendering the scene. |
OnRenderImage | OnRenderImage is called after all rendering is complete to render image. |
OnRenderObject | OnRenderObject is called after camera has rendered the scene. |
OnWillRenderObject | OnWillRenderObject is called once for each camera if the object is visible. |
enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
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animation | The Animation attached to this GameObject (null if there is none attached). |
audio | The AudioSource attached to this GameObject (null if there is none attached). |
camera | The Camera attached to this GameObject (null if there is none attached). |
collider | The Collider attached to this GameObject (null if there is none attached). |
collider2D | The Collider2D component attached to the object. |
constantForce | The ConstantForce attached to this GameObject (null if there is none attached). |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
guiText | The GUIText attached to this GameObject (null if there is none attached). |
guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
hingeJoint | The HingeJoint attached to this GameObject (null if there is none attached). |
light | The Light attached to this GameObject (null if there is none attached). |
networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
particleEmitter | The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem | The ParticleSystem attached to this GameObject (null if there is none attached). |
renderer | The Renderer attached to this GameObject (null if there is none attached). |
rigidbody | The Rigidbody attached to this GameObject (null if there is none attached). |
rigidbody2D | The Rigidbody2D that is attached to the Component's GameObject. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject (null if there is none attached). |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
m_CachedPtr | |
m_InstanceID | |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
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CompareTag | Is this game object tagged with tag? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetHashCode | |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |