OnPostRender is called after a camera has finished rendering the scene.
// This script lets you enable/disable fog per camera.
// by enabling or disabling the script in the title of the inspector
// you can turn fog on or off per camera. private var revertFogState = false;
function OnPreRender () {
revertFogState = RenderSettings.fog;
RenderSettings.fog = enabled;
}
function OnPostRender () {
RenderSettings.fog = revertFogState;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { private bool revertFogState = false; void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } void OnPostRender() { RenderSettings.fog = revertFogState; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): private revertFogState as bool = false def OnPreRender() as void: revertFogState = RenderSettings.fog RenderSettings.fog = enabled def OnPostRender() as void: RenderSettings.fog = revertFogState