Navigation mesh.
| CalculatePath | Calculate a path between two points and store the resulting path. | 
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| CalculateTriangulation | Triangulation of the current navmesh. | 
| FindClosestEdge | Locate the closest NavMesh edge from a point on the NavMesh. | 
| GetLayerCost | Gets the cost for traversing over geometry of the layer type on all agents. | 
| GetNavMeshLayerFromName | Returns the layer index for a named layer. | 
| Raycast | Trace a line between two points on the NavMesh. | 
| SamplePosition | Sample the NavMesh closest to the point specified. | 
| SetLayerCost | Sets the cost for traversing over geometry of the layer type on all agents. | 
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? | 
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| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. | 
| GetHashCode | |
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| GetInstanceID | Returns the instance id of the object. | 
| ToString | Returns the name of the game object. | 
| Destroy | Removes a gameobject, component or asset. | 
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| bool | Does the object exist? | 
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| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares if two objects refer to the same. |