A flare asset. Read more about flares in the components reference.
// Expose a reference to a flare in the inspector var newFlare : Flare;// Assign the flare light.flare = newFlare;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public Flare newFlare; void Example() { light.flare = newFlare; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public newFlare as Flare def Example() as void: light.flare = newFlare
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
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| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
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| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |