Describes collision.
| collider | The Collider we hit (Read Only). |
|---|---|
| contacts | The contact points generated by the physics engine. |
| gameObject | The GameObject whose collider we are colliding with. (Read Only). |
| relativeVelocity | The relative linear velocity of the two colliding objects (Read Only). |
| rigidbody | The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached. |
| transform | The Transform of the object we hit (Read Only). |