Script interface for font assets.
| characterInfo | Access an array of all characters contained in the font texture. |
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| material | The material used for the font display. |
| textureRebuildCallback | Set a function to be called when the dynamic font texture is rebuilt. |
| Font | Create a new Font. |
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| GetCharacterInfo | Get rendering info for a specific character. |
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| HasCharacter | Does this font have a specific character? |
| RequestCharactersInTexture | Request characters to be added to the font texture (dynamic fonts only). |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
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| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
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| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
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| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |