Class used to manipulate the tools used in Unity's Scene View.
| current | The tool that is currently selected for the Scene View. |
|---|---|
| handlePosition | The position of the tool handle in world space. |
| handleRotation | The rotation of the tool handle in world space. |
| lockedLayers | |
| pivotMode | Are we in Center or Pivot mode. |
| pivotRotation | What's the rotation of the tool handle. |
| viewTool | The option that is currently active for the View tool in the Scene view. |
| visibleLayers | Which layers are visible in the scene view. |
| Tools |
|---|
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
|---|---|
| m_CachedPtr | |
| m_InstanceID | |
| name | The name of the object. |
| GetHashCode | |
|---|---|
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| Destroy | Removes a gameobject, component or asset. |
|---|---|
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object with className. |
| bool | Does the object exist? |
|---|---|
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares if two objects refer to the same. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
|---|---|
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |