Raw interface to Unity's drawing functions.
| activeColorBuffer | Currently active color buffer (Read Only). |
|---|---|
| activeDepthBuffer | Currently active depth buffer (Read Only). |
| Blit | Copies source texture into destination render texture. |
|---|---|
| BlitMultiTap | Copies source texture into destination, for multi-tap shader. |
| ClearRandomWriteTargets | Clear random write targets for DX11 pixel shaders. |
| DrawMesh | Draw a mesh. |
| DrawMeshNow | Draw a mesh immediately. |
| DrawProcedural | Draws a fully procedural geometry on the GPU. |
| DrawProceduralIndirect | Draws a fully procedural geometry on the GPU. |
| DrawTexture | Draw a texture in screen coordinates. |
| SetRandomWriteTarget | Set random write target for DX11 pixel shaders. |
| SetRenderTarget | Sets current render target. |