Per-layer culling distances.
function Start () {
var distances = new float[32];
// Set up layer 10 to cull at 15 meters distance.
// All other layers use the far clip plane distance.
distances[10] = 15;
camera.layerCullDistances = distances;
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { float[] distances = new float[32]; distances[10] = 15; camera.layerCullDistances = distances; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: distances as (float) = array[of float](32) distances[10] = 15 camera.layerCullDistances = distances