Alpha-only texture format.
	function Start () {
		// Create a new alpha-only texture and assign it
		// to the renderer's material
		var texture = new Texture2D (128, 128, TextureFormat.Alpha8, false);
		renderer.material.mainTexture = texture;
	}
      using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Texture2D texture = new Texture2D(128, 128, TextureFormat.Alpha8, false); renderer.material.mainTexture = texture; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: texture as Texture2D = Texture2D(128, 128, TextureFormat.Alpha8, false) renderer.material.mainTexture = texture