Playback position in seconds.
// Prints the elapsed time in seconds the audio
// source has been playing.
// Press "Return" to start the song and see how the
// time gets restarted..
function Update() {
if(Input.GetKeyDown(KeyCode.Return)) {
audio.Stop();
audio.Play();
}
Debug.Log(audio.time);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: if Input.GetKeyDown(KeyCode.Return): audio.Stop() audio.Play() Debug.Log(audio.time)