Returns bounding rectangle of GUIElement in screen coordinates.
camera is given a camera filling the entire game window will be assumed. function Start () {
var r : Rect = guiTexture.GetScreenRect ();
Debug.Log ("This gui element is " + r.width + " pixel wide.");
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Start() { Rect r = guiTexture.GetScreenRect(); Debug.Log("This gui element is " + r.width + " pixel wide."); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Start() as void: r as Rect = guiTexture.GetScreenRect() Debug.Log((('This gui element is ' + r.width) + ' pixel wide.'))