Get a named texture.
propertyName texture.Common texture names used by Unity's builtin shaders: "_MainTex" is the main diffuse texture. This can also be accessed via mainTexture property. "_BumpMap" is the normal map. "_Cube" is the reflection cubemap.See Also: mainTexture property, SetTexture, Shader.PropertyToID. function Start () {
var tex : Texture = renderer.material.GetTexture ("_BumpMap");
if (tex)
print ("My bumpmap is " + tex.name);
else
print ("I have no bumpmap!");
}