Gets the placement scale of texture propertyName.
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property. "_BumpMap" is the normal map. "_Cube" is the reflection cubemap.See Also: mainTextureScale property, SetTextureScale. print(renderer.material.GetTextureScale("_MainTex"));
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { print(renderer.material.GetTextureScale("_MainTex")); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: print(renderer.material.GetTextureScale('_MainTex'))