Get a named vector value.
GetVector does exactly the same
as GetColor just the input data type is different (xyzw in the vector becomes rgba in the color).See Also: GetColor, SetVector, Shader.PropertyToID.	print(renderer.material.GetVector("_Color"));
      using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { print(renderer.material.GetVector("_Color")); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: print(renderer.material.GetVector('_Color'))