Sets the placement offset of texture propertyName.
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureOffset property. "_BumpMap" is the normal map. "_Cube" is the reflection cubemap.See Also: mainTextureOffset property, GetTextureOffset. // Scroll main texture based on time var scrollSpeed : float = 0.5; function Update () {
var offset : float = Time.time * scrollSpeed;
renderer.material.SetTextureOffset ("_MainTex", Vector2(offset,0));
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public float scrollSpeed = 0.5F; void Update() { float offset = Time.time * scrollSpeed; renderer.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public scrollSpeed as float = 0.5F def Update() as void: offset as float = (Time.time * scrollSpeed) renderer.material.SetTextureOffset('_MainTex', Vector2(offset, 0))