Rotates the transform about axis passing through point in world coordinates by angle degrees.
function Update() {
// Spin the object around the world origin at 20 degrees/second.
transform.RotateAround (Vector3.zero, Vector3.up, 20 * Time.deltaTime);
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Update() { transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime); } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Update() as void: transform.RotateAround(Vector3.zero, Vector3.up, (20 * Time.deltaTime))