Returns a Texture2D generated from the downloaded data (Read Only).
yield to see if the data is available.	// Get the latest webcam shot from outside "Friday's" in Times Square	var url = "http://images.earthcam.comec_metrosourcams/fridays.jpg";
	function Start () {
		 // Start a download of the given URL
		var www : WWW = new WWW (url);		// Wait for download to complete
		yield www;		// assign texture
		renderer.material.mainTexture = www.texture;
	}
      using UnityEngine;
using System.Collections;
public class Example : MonoBehaviour {
    public string url = "http://images.earthcam.comec_metrosourcams/fridays.jpg";
    IEnumerator Start() {
        WWW www = new WWW(url);
        yield return www;
        renderer.material.mainTexture = www.texture;
    }
}
      import UnityEngine
import System.Collections
public class Example(MonoBehaviour):
	public url as string = 'http://images.earthcam.comec_metrosourcams/fridays.jpg'
	def Start() as IEnumerator:
		www as WWW = WWW(url)
		yield www
		renderer.material.mainTexture = www.texture