Version: 2020.3

CustomDataModule

struct in UnityEngine

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설명

Script interface for CustomDataModule.

Once configured, this module generates custom per-particle data, which you can use either in script or shaders. To read the data from script, simply call ParticleSystem.GetCustomParticleData. To read it in a shader, enable the custom data streams in the ParticleSystemRenderer Module, or call ParticleSystemRenderer.EnableVertexStreams from script. Once enabled, the custom data will be passed to your vertex shader through a TEXCOORD channel. The ParticleSystemRenderer Inspector will tell you which channels are being used.

See Also: ParticleSystem, ParticleSystem.customData.

변수

enabledSpecifies whether the CustomDataModule is enabled or disabled.

Public 함수

GetColorGet a MinMaxGradient, that is being used to generate custom HDR color data.
GetModeFind out the type of custom data that is being generated for the chosen data stream.
GetVectorGet a MinMaxCurve, that is being used to generate custom data.
GetVectorComponentCountQuery how many MinMaxCurve elements are being used to generate this stream of custom data.
SetColorSet a MinMaxGradient, in order to generate custom HDR color data.
SetModeChoose the type of custom data to generate for the chosen data stream.
SetVectorSet a MinMaxCurve, in order to generate custom data.
SetVectorComponentCountSpecify how many curves are used to generate custom data for this stream.
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