Network Lobby Manager
The NetworkLobbyManager is a specialized type of NetworkManager that provides a multiplayer lobby before entering the main play scene of the game. It allows you to set up a network with:
- A maximum player limit
- Automatic start when all players are ready
- Option to prevent players from joining a game in progress
- Support for “Couch Multiplayer” (i.e. multiple players per client)
- Customizable ways for players to choose options while in lobby
There are two types of player objects with the NetworkLobbyManager:
LobbyPlayer Object
- One for each player
- Created when client connects, or player is added
- Persists until client disconnects
- Holds ready flag and configuration data
- Handles commands in the lobby
- should use the NetworkLobbyPlayer component
GamePlayer Object
- One for each player
- Created when game scene is started
- Destroyed when re-entering lobby
- Handles commands in the game
Properties
Property: |
Function: |
showLobbyGUI |
Show the developer OnGUI controls for the lobby. |
maxPlayers |
The maximum number of players allowed in the lobby. |
maxPlayersPerConnection |
The maximum number of players allowed to be added for each client connection. |
lobbyPlayerPrefab |
The prefab to create for players when they enter the lobby. |
gamePlayerPrefab |
The prefab to create for players when the game starts. |
lobbyScene |
The scene to use for the lobby. |
playScene |
The scene to use for main game play. |
Details
- The lobbyPlayerPrefab slot should be filled by an object with the NetworkLobbyPlayer component on it.
- There is a GUI for the lobby manager. See the multiplayer-lobby asset package.
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