Version: 2021.2
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Android mobile scripting

Developing for Android

This section of the User Manual contains Android-specific development information on topics such as input, asset management, and debugging.

Running an Android application during development.
Running an Android application during development.
Topic Description
Android mobile scripting Contains information about scripting for Android.
Support for APK expansion files Explains how to use APKThe Android Package format output by Unity. An APK is automatically deployed to your device when you select File > Build & Run. More info
See in Glossary
expansion files to enable your application to be larger than 100MB.
Play Asset Delivery Explains how to use Play Asset Delivery to build applications for the Google Play Store.
Graphics Contains Android-specific graphics information.
Testing and debugging Contains guidance on testing and debugging for Android.
Building and using plug-ins Describes the plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
See in Glossary
types you can use in Android and explains how to build and use them.
Unity as a Library for Android Explains how to integrate the Unity Runtime Library into Android applications.
Deep linking on Android Explains how to use deep linking on Android devices.
Thread configuration Explains how to configure thread affinity and thread priority to optimize for specific devices.
Device features and permissions Explains how Android application permissions work as well as how to request them.
Load a keystore
Android mobile scripting
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