AudioListener.volume
static var volume: float;
static float volume;
static volume as float
Description

Controls the game sound volume (0.0 to 1.0).

	AudioListener.volume = 0.5;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        AudioListener.volume = 0.5F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		AudioListener.volume = 0.5F