| label | Optional label to display in front of the float field. | 
| value | The value to edit. | 
| style | Optional GUIStyle. | 
| options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. | 
Make a text field for entering float values.
 
      // Editor Script that multiplies the scale of the current selected GameObject class EditorGUILayoutFloatField extends EditorWindow { var sizeMultiplier : float = 1; @MenuItem("Examples/Scale selected Object") static function Init() { var window = GetWindow(EditorGUILayoutFloatField); window.Show(); } function OnGUI() { sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier); if(GUILayout.Button("Scale")) Selection.activeTransform.localScale = Selection.activeTransform.localScale * sizeMultiplier; } }