| tag | The tag to search for. |
Returns one active GameObject tagged tag. Returns null if no GameObject was found.
UnityException will be thrown if the tag does not exist or an empty string or null is passed as the tag.var respawnPrefab : GameObject; var respawn: GameObject; // Instantiates respawnPrefab at the location // of the game object with tag "Respawn" // This example assumes that a game object is tagged with "Respawn" function Start() { if (respawn==null) respawn = GameObject.FindWithTag ("Respawn"); Instantiate (respawnPrefab, respawn.transform.position, respawn.transform.rotation); }
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { public GameObject respawnPrefab; public GameObject respawn; void Start() { if (respawn == null) respawn = GameObject.FindWithTag("Respawn"); Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation) as GameObject; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): public respawnPrefab as GameObject public respawn as GameObject def Start() as void: if respawn == null: respawn = GameObject.FindWithTag('Respawn') (Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation) as GameObject)