The last average ping time to the given player in milliseconds.
function OnGUI() {
GUILayout.Label("Player ping values");
for (var i : int = 0; i < Network.connections.Length; i++) {
GUILayout.Label("Player " +
Network.connections[i] + " - " +
Network.GetAveragePing(Network.connections[i]) + " ms");
}
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { GUILayout.Label("Player ping values"); int i = 0; while (i < Network.connections.Length) { GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetAveragePing(Network.connections[i]) + " ms"); i++; } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: GUILayout.Label('Player ping values') i as int = 0 while i < Network.connections.Length: GUILayout.Label((((('Player ' + Network.connections[i]) + ' - ') + Network.GetAveragePing(Network.connections[i])) + ' ms')) i++