Check if this machine has a public IP address.
function OnGUI() {
if (GUILayout.Button ("Start Server")) {
// Use NAT punchthrough if no public IP present
var useNat = !Network.HavePublicAddress();
Network.InitializeServer(32, 25002, useNat);
MasterServer.RegisterHost("MyUniqueGameType",
"JohnDoes game", "l33t game for all");
}
}
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void OnGUI() { if (GUILayout.Button("Start Server")) { bool useNat = !Network.HavePublicAddress(); Network.InitializeServer(32, 25002, useNat); MasterServer.RegisterHost("MyUniqueGameType", "JohnDoes game", "l33t game for all"); } } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def OnGUI() as void: if GUILayout.Button('Start Server'): useNat as bool = (not Network.HavePublicAddress()) Network.InitializeServer(32, 25002, useNat) MasterServer.RegisterHost('MyUniqueGameType', 'JohnDoes game', 'l33t game for all')