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CloseReturns whether the animator is initialized successfully.
See Animator.Rebind to manually initialize the animator.
#pragma strict public class CheckAndRebind extends MonoBehaviour { var animator: Animator; function Start() { animator = GetComponent.<Animator>(); if (!animator.isInitialized) animator.Rebind(); } }
using UnityEngine;
public class CheckAndRebind : MonoBehaviour { Animator animator;
void Start() { animator = GetComponent<Animator>();
if (!animator.isInitialized) animator.Rebind(); } }