Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Animator.SetBoneLocalRotation

Switch to Manual
public void SetBoneLocalRotation(HumanBodyBones humanBoneId, Quaternion rotation);

Parameters

humanBoneIdThe human bone Id.
rotationThe local rotation.

Description

Sets local rotation of a human bone during a IK pass.

Can be used to create rotation IK goals for any human bone. Ex: Control lower and upper body independantly by setting Hips and Spine local rotation during an IK pass.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答