Legacy Documentation: Version 2018.1 (Go to current version)
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ParticleSystem.ShapeModule.textureBilinearFiltering

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public bool textureBilinearFiltering;

Description

When enabled, 4 neighboring samples are taken from the texture, and combined to give the final particle value.

Enabling this option increases the performance cost, but reduces abrupt color changes when particles are spawned between neighboring pixels on the source texture. See Also: ParticleSystem.ShapeModule.texture.

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