A texture is eligible for the asynchronous upload pipeline if the following conditions are met:
Note that if you load a texture using LoadImage(byte[] data)
, this forces Unity to use the synchronous upload pipeline, even if the above conditions are met.
A meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary is eligible for the asynchronous upload pipeline if the following conditions are met:
In all other circumstances, Unity loads textures and meshes synchronously.