Version: Unity 6.2 Alpha (6000.2)
Language : English
Import a texture
Introduction to 2D texture arrays

2D texture arrays

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Resources for creating and using an array of 2D textures with the same size, format and flags.

Page Description
Introduction to texture arrays Learn about the structure of 2D texture arrays, and which platforms and graphics APIs support them.
Create a texture array Import 2D texture arrays from source texture files that are divided into cells.
Create a texture array in a script Use the Texture2DArray API to initialize a 3D texture and set the pixelThe smallest unit in a computer image. Pixel size depends on your screen resolution. Pixel lighting is calculated at every screen pixel. More info
See in Glossary
data.
Render to a 2D texture array Create a render textureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info
See in Glossary
to render to a 2D texture array.
Sample a texture array in a shader Sample a 2D texture array in ShaderLabUnity’s language for defining the structure of Shader objects. More info
See in Glossary
and High-level ShaderA program that runs on the GPU. More info
See in Glossary
Language (HLSL).

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Import a texture
Introduction to 2D texture arrays
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