To create meshes for text strings, use the Text MeshA Mesh component that displays a Text string More info
See in Glossary component. The Text MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary component generates 3D geometry that displays text strings.
Note: The Text Mesh component has limited functionality. For information on more recent, full-featured ways of displaying text, see Creating user interfaces (UI).
Text Meshes can be used for rendering road signs, graffiti etc. The Text Mesh places text in the 3D sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary. To make generic 2D text for GUIs, use a GUI Text component instead.
Follow these steps to create a Text Mesh with a custom Font:
Note: If you want to change the font for a Text Mesh, need to set the component’s font property and also set the texture of the font material to the correct font texture. This texture can be located using the font asset’s foldout. If you forget to set the texture then the text in the mesh will appear blocky and misaligned.