Version: Unity 6.2 Alpha (6000.2)
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Get the current framebuffer with the GrabPass command
Single color shader example in the Built-In Render Pipeline

HLSL shader examples in the Built-in Render Pipeline

This section contains example source code for hand-coded custom shadersA program that runs on the GPU. More info
See in Glossary
that are compatible with the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
.

Page Description
Single color shader example Example of a shader that renders a single color.
Checkerboard pattern shader example Example of a shader that renders a checkerboard pattern.
Simple unlit shader example Example of a shader that renders an unlit texture.
Mesh normals shader example Example of a shader that renders meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
normals as colors.
Reflections shader example Example of a shader that renders a reflection of the sky.
Normal map texture shader example Example of a shader that uses a normal mapA type of Bump Map texture that allows you to add surface detail such as bumps, grooves, and scratches to a model which catch the light as if they are represented by real geometry.
See in Glossary
texture to render reflections.
Tri-planar texturing shader example Example of a shader that projects a texture onto an object.
Simple diffuse lighting shader example Example of a shader that uses simple diffuse lighting.
Ambient light shader example Example of a shader that uses ambient lightLight that doesn’t come from any specific direction, and contributes equal light in all directions to the Scene. More info
See in Glossary
.
Shadow casting shader example Example of a shader that casts shadows.
Receiving shadows shader example Example of a shader that does shadow calculations.
Fog shader example Example of a shader that renders fog.
Visualizing vertex data shader examples Examples of shaders that render the UVs, normals, colors, tangents, and binormals of vertices.

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Get the current framebuffer with the GrabPass command
Single color shader example in the Built-In Render Pipeline
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