Moves the character with speed
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Velocity along the y-axis is ignored. Speed is in units/s. Gravity is automatically applied. Returns if the character is grounded. It is recommended that you make only one call to Move or SimpleMove per frame.
#pragma strict @RequireComponent(CharacterController) public var speed: float = 3.0F; public var rotateSpeed: float = 3.0F; function Update() { var controller: CharacterController = GetComponent.<CharacterController>(); // Rotate around y - axis transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0); // Move forward / backward var forward: Vector3 = transform.TransformDirection(Vector3.forward); var curSpeed: float = speed * Input.GetAxis("Vertical"); controller.SimpleMove(forward * curSpeed); }
using UnityEngine; using System.Collections;
[RequireComponent(typeof(CharacterController))] public class ExampleClass : MonoBehaviour { public float speed = 3.0F; public float rotateSpeed = 3.0F;
void Update() { CharacterController controller = GetComponent<CharacterController>();
// Rotate around y - axis transform.Rotate(0, Input.GetAxis("Horizontal") * rotateSpeed, 0);
// Move forward / backward Vector3 forward = transform.TransformDirection(Vector3.forward); float curSpeed = speed * Input.GetAxis("Vertical"); controller.SimpleMove(forward * curSpeed); } }